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Scoring Breakdown

Since the main goal for TSHFT is competition, battle points are weighted heavily than some other elements of the game.  This by no means is an indication that other hobby elements are not importance, it simply means that a detailed breakdown of the points is given to better qualify the generalship of each attendee.

The scoring system mirror the old GT system used in the US.  A total of 200 points were available for players to garner following the system below:

Battle Points = 100

Each round a player may have at most 20 Battle Points per round (additional secondary/scenario points are counted towards qualification for best tactician/best general).

Win = 14, Draw = 9, Loss = 6

Secondary  = 6

Tertiary = 2

TSHFT took a heavy emphasis in tactical play rather than list building.  In this time of information advanced age, it is hard to distinguish the individual uniqueness in neither army building nor the amount effort an individual had put behind them.  It is best proof how good a player is in the game by see how well they can adopt to different in game situations.  The secondary objectives are introduced for this purpose.  There are 6 of them total, but only 5 of which would be announced after 20 minutes into the round.  Here is a break down of Secondary Objectives in detail:

Secondary Objectives

The secondary objectives will be announced each round after deployment but before the each round begins (during phase III).  You may claim a max of 6BP from secondary objectives per round.*

1. Assassination You score 2 BP for each of your opponent’s HQ choices that are destroyed during the game. You score 1 extra BP for destroying a special character or unique selection.

2. Line Breaking You score 1 / 3 / 6 BP for getting one / two / three of your HS choice completely in your opponent’s deployment zone at the end of the game.  In the case of a vehicle squadron, the complete surviving squadron must been be inside the deployment zone to count.

3. Perilous Sky You score 3 BP for each surviving FA choice you have over your opponent‘s FA choice at the end of the game.

4. Mismatch You score 1 BP for every unit destroyed by any EL choice of yours during the game.  You score an additional 1 BP for each unit choice that is also a TP choice.  (In the case of a unit being completely destroyed, the EL choice must deal the final wound to the unit. In the case of a unit falling back at end of the shooting phase/assault phase, the EL choice must have been the sole contributor of wounds to qualify for the BP.)

5. Overrun You score 3 BP for every 2 TP choices you have within 3” of the same uncontested objective (or survived in the lack of objectives).

6. Surgical Strikes You score 1 BP for each different Force Organization choices destroyed.  You score an additional 1 BP if you destroyed at least one opposing unit from each possible slot (HQ, EL, TP, FA, HS).

* Dedicated transports neither count towards nor against any of the secondary objectives.      E.G. A Loota squad destroying a Rhino will only yield 1 BP for “Mismatch”.

Tertiary Objectives

Tertiary objectives are a special add on to each mission, rewarding the more tactically oriented players.  You may claim a max of 2 BP from tertiary objectives per round.

Paint Points = 50

10 of which are graded by fellow players from each round.  Any player that checked the box that they have liked the opponent’s army will give his opponent 2 points.

40 of which are graded by me (or whoever I appoint to be the paint judge) on a percentage completion system. A player score at least 1 point for 1% to 20% of completion and will score all 5 points if he is 100% completed in that field.  They are:

BS 5pts (Basing):  A model is based with flock or painted.

BS+ 5pts (Basing, advanced): A model is scenic based

CC 5pts (Color choice): The army is shown with 3 colors on each model

CC+ 5pts (Color choice, advanced): the army is shown with a coherent color (or a theme)

CV 5pts (Conversion): The army is awarded for every 10% converted (model counts)

CV+ 5pts (Conversion, advanced): The army is awarded for every 10% beyond 50%.

PT 5pts (Painting): The army is awarded for highlighting/shadow

PT+ 5pts (Painting, advanced): The army is awarded for skilled painting (freehand, NMM, etc.)

Sportsmanship Points = 50

40 of which are graded by fellow players.  A player starts the event with 40 pts, and receives penalties depending on the number of Bad Games he receives at the end of the event.

1 Bad Game = no change

2 Bad Games = -5pts

3 Bad Games = -10pts

4 Bad Games = -20pts

5 Bad Games = -40pts

The reason why a single bad game does not net any loss is to prevent the occasional “Ding” of points when a player intentionally sabotages another’s after losing badly at a game.

10 of which are graded by me and/or my crew.  Any player that arrives late, argue excessively or damages the personal/public property at the event will receive a deduction (if not expulsion from the event).

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